Cat Merc wrote:Lazer Fo Cused wrote:1. I wish players could stop making up bad ideas for things they do not use or even skill into
2. We have the Eryx and Prometheus which are Logi DS with an inbuild mCRU already on it that was before the CCP 1.7 shake up that no one asked for
3. 90% resists are useless when you know it will be immobilized for 30seconds with 0% resists unless you also include modules which are 40/25% before stacking penalties are added to the 2nd module
3a. 1second spawn time is only good providing players are dead
3b. If it takes you longer than 30seconds to destroy a DS which cannot move then you are bad and should quit
3c. It makes it a sitting duck with very little defences
3d. Even with small turrets on it a FG/railgun/swarms are out of its range and the gunner can get shot out anyways
4. Its basically a module for the start of a game or assaulting a tower camper, use on a militia DS for lolz, spawn an entire team in PC in 1second and you win the game but make sure the pilot has an SSD so you get there 1st and win the game
4a. Makes PC worse than ever, pubs worse than ever
1. You amuse me human
2. They didn't have this mechanic, and were mostly used for being more tanky, not the mCRU
3. 90% resists at 20 seconds when you have troops pouring out of it shooting at you isn't an easy task
3a. From my experience assaulting/defending points, constant spawning is a pain in the arse and will eventually get you
3b. With 90% resists? Not so much
3c. That's the point, uber uplink at any point of the map is a powerful thing
3d. Explain
4. But you said it yourself, you make yourself a sitting duck with very little defenses :P And with Rattati's strike ideas, you're feeding enemies free WP in that case.
4a.
That's like, your opinion man 2. They had inbuilt mCRUs
3. Shoot the troops, after 20seconds it loses its 90% and instapop it with any AV you like
3a. Only for 20seconds providing they are dead, afterwards no difference but uplinks are better in general
3b. 90% resists go off after 20seconds, vehicle stuck for another 30seconds after, just wait with AV till after 20seconds and pop it
3c. Use Amarr logi and proto links
3d. Cant shoot at ppl if they are out of its range, and gunners egt shot out anyways
4. Rattati strike ideas are generally bad and will make the game worse off since it will rain strikes
4a. Its fact in PC teams love towers and high ground and basically fight for it, whoever has it wins generally with this idea i would get a pilot upto the tower, land spawn the entire team which sets up shop, 2 FG and all the ammo they need and then they blap every DS out of sight, if orb comes in hop into DS activate mod and tank through the strike with ease, anymore strikes use your hardeners. Add this tactic in pubs and your 16man team can hold the high ground all the time and not worry about a spawn ever again and then infantry will cry and AV will cry because pilots will make it work for them and then it will get nerfed because pilots adapted again